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GLASS SLEEP
GLASS SLEEP — Developer Log
by GlassDreamer | Neighborhood: SiliconValley/ServerRoom
NewsAboutDownloadScreenshotsFAQPress KitGuestbook
* NEW: v0.6 demo uploaded (May 12, 2006)! — Fixed stairwell drift, added dream-tiles, tweaked AI wandering. * Mirror coming soon! Thank you for playing! *

ABOUT THE DEVELOPER

Hello! I'm Graham Darkwood, also known as GlassDreamer. I've been working on this weird low-poly dream simulation game for a couple of months now. Me and my little sister are lucid dreamers and this is sort of a recreation of our dream diary entries. Hope you enjoy my art, have fun while exploring!

NEWS

May 12, 2006v0.6 demo is live! Added new hub, rebalanced collision volumes, improved wandering AI. Please, if you find any more bugs, e-mail the reports!

Oct 28, 2005 — v0.5 public build. Rooftop events + hidden elevator logic fixed, improved nightmare sequences.

Mar 3, 2005 — Site launched! I’ll post dev notes & weird dream sketches here. Grab the 88×31 button below!

ABOUT THE GAME

Glass Sleep is a surreal dream-exploration. No score, just wander and see what happens.

Under Construction
This site is ALWAYS under construction!!!

DOWNLOAD

SCREENSHOTS

FAQ

Q: Why low-poly?
A: Dreams remember shapes, not polygons.

PRESS KIT

GUESTBOOK

Sign it! I read everything. :)

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Developer: GlassDreamer
E-mail: grahamgd@hotmail.com
Home: /SiliconValley/ServerRoom/7788

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Glass Sleep
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Known Issues (v0.6)
  • Floaty stairs on old GPUs
  • Rare save chime loop (Alt+F4 if stuck)
  • Win98: enable DMA for smoother loads