ABOUT THE DEVELOPER
Hello! I'm Graham Darkwood, also known as GlassDreamer. I've been working on this weird low-poly dream simulation game for a couple of months now. Me and my little sister are lucid dreamers and this is sort of a recreation of our dream diary entries. Hope you enjoy my art, have fun while exploring!
NEWS
May 12, 2006 — v0.6 demo is live! Added new hub, rebalanced collision volumes, improved wandering AI. Please, if you find any more bugs, e-mail the reports!
Oct 28, 2005 — v0.5 public build. Rooftop events + hidden elevator logic fixed, improved nightmare sequences.
Mar 3, 2005 — Site launched! I’ll post dev notes & weird dream sketches here. Grab the 88×31 button below!
ABOUT THE GAME
Glass Sleep is a surreal dream-exploration. No score, just wander and see what happens.
This site is ALWAYS under construction!!!
DOWNLOAD
SCREENSHOTS
FAQ
Q: Why low-poly? A: Dreams remember shapes, not polygons.
PRESS KIT
GUESTBOOK
Sign it! I read everything. :)
[ Sign Guestbook ] | [ View Entries ]
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Best viewed at 1024×768 with speakers on ♪
Link to Me
If you want to link to this site, feel free to use this banner:
Known Issues (v0.6)
- Floaty stairs on old GPUs
- Rare save chime loop (Alt+F4 if stuck)
- Win98: enable DMA for smoother loads
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