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GLASS SLEEP
GLASS SLEEP — Developer Log
by GlassDreamer | Neighborhood: SiliconValley/ServerRoom
News • About • Download • Screenshots • FAQ • Press Kit • Guestbook
* NEW: v0.6 demo uploaded (May 12, 2006)! — Fixed stairwell drift, added dream-tiles, tweaked AI wandering. * Mirror coming soon! Thank you for playing! *

ABOUT THE DEVELOPER

Hello! I'm Graham Darkwood, also known as GlassDreamer. I've been working on this weird low-poly dream simulation game for a couple of months now. Me and my little sister are lucid dreamers and this is sort of a recreation of our dream diary entries. Hope you enjoy my art, have fun while exploring!

NEWS

May 12, 2006 — v0.6 demo is live! Added new hub, rebalanced collision volumes, improved wandering AI. Please, if you find any more bugs, e-mail the reports!

Oct 28, 2005 — v0.5 public build. Rooftop events + hidden elevator logic fixed, improved nightmare sequences.

Mar 3, 2005 — Site launched! I’ll post dev notes & weird dream sketches here. Grab the 88×31 button below!

ABOUT THE GAME

Glass Sleep is a surreal dream-exploration. No score, just wander and see what happens.

Under Construction
This site is ALWAYS under construction!!!

DOWNLOAD

SCREENSHOTS

FAQ

Q: Why low-poly?
A: Dreams remember shapes, not polygons.

PRESS KIT

GUESTBOOK

Sign it! I read everything. :)

[ Sign Guestbook ] | [ View Entries ]

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Developer: GlassDreamer
E-mail: grahamgd@hotmail.com
Home: /SiliconValley/ServerRoom/7788

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Glass Sleep
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Known Issues (v0.6)
  • Floaty stairs on old GPUs
  • Rare save chime loop (Alt+F4 if stuck)
  • Win98: enable DMA for smoother loads